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War of rights
War of rights












war of rights
  1. War of rights update#
  2. War of rights upgrade#

Added a global field of view (FOV) of 65 when aiming a weapon resulting in a level playing field when aiming no matter your FOV settings. Removed all dead body entities pre-placed in the levels - these will likely make a return at a later date. Fixed the server restart messages not being correctly shown in the text chat. Updated the strafing animations while at Shoulder Arms in quicktime. Overhauled the quicktime animations when moving while At The Ready. Improved the sharps rifle and carbine reload animations. Improved the global illumination, resulting in more accurate lighting based off of the surrounding area you are in. All environment probes are now cached on level load, resulting in no probe texture changing stutters while playing the game. Overhauled the environment probes to support probe blending resulting in much smoother time of day transitions. Detail work, Shenandoah Street area, Harpers Ferry. Overhauled the Pry Grist Mill model and proxy. Miller & Nicodemus area work, Antietam. Detail Work, Colquitt’s Defence, South Mountain. Reworked Saint John’s Church, Harpers Ferry. Maryland Heights skirmish area updates, Harpers Ferry. Hatch’s Attack area updates, South Mountain. West woods & Dunker Church area detail work, Antietam. Detail work Mumma Farm & East Woods areas, Antietam. Detail work, Garland’s Stand skirmish area, South Mountain. The 36th Ohio is now issued with Enfield rifles.

war of rights war of rights

War of rights update#

Update 174 brings major CPU performance improvements for both clients as well as servers achieved by several code optimizations implemented by our programmers the past few months in an effort to gain more performance headroom to make higher player counts on the servers a possibility in the future.īelow is a comparison of the results of the in-game benchmark results in update 173 (66 FPS) and update 174 (81 FPS) using the same hardware and options settings. The introduction of the vehicle system is also an integral part in bringing future content additions such as mounted infantry officers, horse drawn artillery and mounted cavalry to the game.

war of rights

War of rights upgrade#

The upgrade also means that players can no longer enter an artillery seat (such as pushing the wheels) while it is blocked by the environment. The transport system originally developed to support artillery in its initial implementation last summer has now been upgraded to a vehicle system, sporting much more accurate physics for the cannons and limbers, resulting in more realistic behavior when pushed over an uneven terrain, down a steep slope, etc. If you wish to read a more complete run-down of the new features listed above, you can do so by checking out our latest Field Report. This is part of our continued efforts in pushing the boundaries of what is achievable in terms of historical and geographical context in a multiplayer game and how said context is best presented to the players. Update 174 also brings new unique victory screens for each skirmish area and a “Historical Events” narration written and presented by Campfire Games Historical Advisor George Crecy. This is not all that has changed with the “inter-skirmish area flow” in the game in this update, however. Battle Report at Evening East Woods in action.














War of rights